A downloadable game for Windows

Buy Now$3.99 USD or more

The Game

We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon.

The game is available on Steam and Steam keys will also be available for any purchases made here on itch.io.


  • Poker-esque card-based combat mechanic. Most hands that would be valid in poker are valid here, except the deck is made up of 54 cards, with six suits instead of four, and face values from 1-9 instead of Ace-King. Flushes can be made with 3, 4, or 5 of the same suit, and any flush results in a super attack. Each suit has a unique attack ability.
  • Campaign against the Institute of Evil. The game has campaign where you square off against the Institute of Evil, a rival school responsible for training evil beasts and strange bosses, with the goal of take over the Land.
  • Arena and Challenge modes offer variations in standard dungeon delving gameplay.
  • Endless supply of recruits. Permadeath means a hero might die, but your Academy has an infinite number of new recruits willing to risk all for fame and fortune.
  • Upgrade your academy to make your recruits stronger.
  • Over 35 monsters which can be unlocked. Each monster has unique abilities, and monsters are unlocked over time as you complete quests.

More information:

Game website: weslaymonsters.com

Follow us on twitter: @wedesigngames

Our company website: furiouslyinactive.com

Contact us: info@furiouslyinactive.com

Release date Jun 22, 2017
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorFuriously Inactive Games
GenreRole Playing
TagsRoguelike, Strategy RPG
Average sessionAbout a half-hour


Buy Now$3.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $3.99 USD. Your purchase comes with a Steam key. You will get access to the following files:

weslaymonsters_1_1_3_0.zip 157 MB

Development log

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